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Achievements and Trophies

This guide provides a complete list of all trophies and achievements in Alone in the Dark, as well as detailing how to complete each trophy, any unique
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Achievements and Trophies

This guide provides a complete list of all trophies and achievements in Alone in the Dark, as well as detailing how to complete each trophy, any unique requirements, and a handy interactive checklist for checking off which trophies you have completed.

In total, Alone in the Dark features In total, there are 38 Trophies and 37 Achievements:

  • 1 Platinum Trophy
  • 4 Gold Trophies
  • 12 Silver Trophies
  • 21 Bronze Trophies

Alone in the Dark Achievements and Trophy List

Please note that the following trophy and achievement guide contains some spoilers for the Alone in the Dark campaign.

Alone in the Dark

Alone in the Dark

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Alone in the Dark
Obtained all trophies.

The Thin Veneer of Civilization

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The Thin Veneer of Civilization

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The Thin Veneer of Civilization
Break through a barrier.

Completed automatically through story progression in Chapter 2.

Whatever It Takes

Whatever It Takes

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Whatever It Takes
Kill a monster with an opportunity

Kill a monster with a throwable item. The best way to do this is to toss a Molotov at an enemy, which you can find frequently throughout the game.

Come At Me!

Come At Me!

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Come At Me!
Kill a monster with a melee weapon.

Melee weapons are found throughout each chapter, but you'll encounter your first one when searching an alleyway next to Johnny The Conqueror's spiritual supply shop in the French Quarters during Chapter 1.

Now You're On the Trolley!

Now You're On the Trolley!

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Now You're On the Trolley!
Kill a monster with a ranged weapon.

Use throwable objects, which are found throughout each chapter, to defeat a monster.

On the Mend

On the Mend

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On the Mend
Put a talisman socket back together.

Completed automatically through story progression in Chapter 1.

I Don't Got All Night

I Don't Got All Night

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I Don't Got All Night
Finish the game in 3 hours or less.

Finish the game within 3 hours or less. To do this, you'll want to quickly speed through each chapter, skipping cutscenes, minimizing combat accounts by running past monsters when it's viable, and cutting puzzle times by simply inputting codes that have been pre-solved (see our Walkthrough).

An Honest Day's Work

An Honest Day's Work

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An Honest Day's Work
Play for more than 8 hours.

If you're collecting every clue and collectible that you can during your first playthrough, you'll easily be able to achieve this trophy.

Welcome to Derceto

Welcome to Derceto

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Welcome to Derceto
Break into Derceto.

Completed automatically through story progression in Chapter 1.

In Between There Are Doors

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In Between There Are Doors

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In Between There Are Doors
Find your own talisman.

Pick up the Talisman Clue off the table in the Seance Room during Chapter 1.

Talisman - Clue

Left Holding the Bag

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Left Holding the Bag

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Left Holding the Bag
Find Jeremy's Bag

When returning to the Small Parlor in Derceto after the Oil Fields in Chapter 2, Jeremy's bag, which contains the Palette Knife, Reflections on the Power of the Verb in Certain Texts clue, and the Sitting Room Key, is found on the floor.

Found & Lost

Found & Lost

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Found & Lost
Talk to Jeremy in the chapel.

Completed automatically through story progression in Chapter 2.

Somewhere Else Entirely

Somewhere Else Entirely

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Somewhere Else Entirely
Find the Convent of Taroella.

Completed automatically through story progression in Chapter 3.

Drop Me Off In New Orleans

Drop Me Off In New Orleans

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Drop Me Off In New Orleans
Escape the Dark Man.

Completed automatically through story progression in Chapter 3.

Losing My Mind

Losing My Mind

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Losing My Mind
Walk into the desert.

Completed automatically through story progression in Chapter 3.

Where I Belong

Where I Belong

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Where I Belong
Return to Derceto.

Completed automatically through story progression in Chapter 4.

I Abandoned Him

I Abandoned Him

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I Abandoned Him
Own up to your awful past.

Completed automatically through story progression in Chapter 4.

I Stole the Child and Let Him Drown

I Stole the Child and Let Him Drown

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I Stole the Child and Let Him Drown
Own up to your awful past.

Completed automatically through Edward's story progression in Chapter 4.

When Therapy Makes It Worse

When Therapy Makes It Worse

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When Therapy Makes It Worse
Break through the barriers of self-deceit.

Completed automatically through story progression in Chapter 4.

The Past as a Present

The Past as a Present

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The Past as a Present
Get what you want.

Completed automatically through story progression in Chapter 4.

Frenzy

Frenzy

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Frenzy
Enter hell.

Completed automatically through story progression in Chapter 4.

Back to Normal

Back to Normal

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Back to Normal
Break the Pact with the Dark Man.

Completed automatically through story progression in Chapter 5.

Case Closed

Case Closed

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Case Closed
Save New Orleans from the Black Goat.

Completed automatically when defeating the Black Goat as Edward in Chapter 5. This is the standard ending that you'll achieve during your first playthrough.

Safe and Sound

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Safe and Sound

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Safe and Sound
Save New Orleans from the Black Goat

Completed automatically when defeating the Black Goat as Emily in Chapter 5. This is the standard ending that you'll achieve during your first playthrough.

Don't Mind If I Do

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Don't Mind If I Do

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Don't Mind If I Do
Finish a Lagniappe Set.

Complete a Lagniappe Set. See our Lagniappe Collectible Guide to find every Lagniappe in Alone in the Dark.

Watch Out Where You're Waving That Thing

Watch Out Where You're Waving That Thing

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Watch Out Where You're Waving That Thing
Aim your gun at a human being.

Aim your weapon at any human being. If you haven't already, this trophy can be completed at the beginning of Chapter 3, as aiming your weapon at Juan counts.

What Just Happened?

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What Just Happened?

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What Just Happened?
Give Grace a present.

What Just Happened is one of three secret endings that can be unlocked. If you're playing as Edward and you have completed the All the World's a Stage Lagniappe set, which requires a playthrough with both Emily and Edward, you'll have the opportunity to give Grace a gift as she's preparing for the ritual in Chapter 5.

For more details, see our guide on How to Get All Secret Endings.

Nobody Knows What Happened

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Nobody Knows What Happened

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Nobody Knows What Happened
Consider ending it all.

If you have completed The Hartwood Curse Lagniappe set—which requires a playthrough as both Emily and Edward—you'll unlock a secret cutscene with Jeremy if you interact with the hanging noose in the Attic during Chapter 4. This will pop the Nobody Knows What Happened trophy.

Radical Acceptance

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Radical Acceptance

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Radical Acceptance
Submit to the Dark Man.

Radical Acceptance is one of three secret endings that can be unlocked. If you have completed the Dying with Dignity Lagniappe set, which requires a playthrough with both Emily and Edward, you can use Paint Thinner on your uncle's painting. It can be found on the wooden sideboard opposite the wardrobe in the small room behind the secret door in Dr. Gray's office.

Doing so will allow you to perform a set of actions during the final cutscene in Chapter 4. For more details, see our guide on How to Get All Secret Endings.

One of the Thousand Young

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One of the Thousand Young

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One of the Thousand Young
Join a Cult

One of the Thousand Young is a secret ending that can be unlocked. If you're playing as Edward and have completed the A Goat Without Horns Lagniappe set, you'll have an opportunity in Chapter 4 to trigger an event that can change the game's ending if you perform the necessary actions during the ritual in Chapter 5.

For more details, see our guide on How to Get All Secret Endings.

Bonfire Night

Bonfire Night

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Bonfire Night
Kill an enemy with fire.

Toss a Molotov Cocktail at enemies and watch as they burn. While there are plenty of opportunities to complete this trophy, we obtained it by tossing a Molotov Cocktail at the enemies that spawn in the Library after returning from the Hateful Mound. The Molotov can be found on the table, and due to the tight constraints of the room, missing your target is way less likely.

You'll also have notable opportunities during Chapter 2 when obtain the final medallion in the Cemetery, as you can run the enemies through fire.

Hard Boiled

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Hard Boiled

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Hard Boiled
Kill an enemy with shotgun.

To unlock the Shotgun in the Small Parlor, you must find all three Lagniappe collectibles—the Rubber Stamp, the Dog Collar, and the Fountain Pen—part of the Lost Children Set. See our guide on How to Unlock the Shotgun for all the details.

Gangster

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Gangster

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Gangster
Kill an enemy with Tommy gun.

The Tommy Gun is rewarded for opening a safe in the Warehouse, which you visit during the Gallatin Street section of Chapter 3. To open the safe, pick up the safe combination from the cabinet and enter the following code: L4-R5-L4. Inside the safe, you'll find the Cargo Manifesto and the Tommy Gun.

Warehouse Safe - Gallatin Street

You Can't Keep Me Out

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You Can't Keep Me Out

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You Can't Keep Me Out
Open all of the safes and locks in the game.

To open all safes in Alone in the Dark, see our guide on Safe Locations and Combinations. Following our walkthrough will also note any easily missed locks in the game.

Chatterbox

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Chatterbox

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Chatterbox
Talk to everybody about everything.

Throughout Alone in the Dark, you'll have the rare opportunity to speak with Derceto's residences, Detective Edwards and Emily Hartwood. Don't miss an optional conversation with our handy guide on obtaining all Optional Conversations.

Look At All the Free Stuff I Got!

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Look At All the Free Stuff I Got!

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Look At All the Free Stuff I Got!
Find all the Lagniappes.

Don't miss a single Lagniappe with our Lagniappe Set Collectibles Guide for all the details.

Teetotaller

Teetotaller

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Teetotaller
Finish the game without drinking from your flask.

Librarian

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Librarian

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Librarian
Read all the clues.

Don't miss a single clue with our handy guide to finding All Clue Locations.